AI Insights · Timothy · October 2021
Top 5 iOS Sandbox Games in Angola: Q3 2021 Performance
In the third quarter of 2021, the top sandbox games on iOS in Angola, including Roblox and Minecraft, showed varying trends in downloads, revenue, and active users.
In the third quarter of 2021, the performance of top sandbox games on the iOS platform in Angola revealed interesting trends. The data, sourced from Sensor Tower, highlights key metrics such as weekly downloads, revenue, and active users for the leading games in this category. Here, we take a closer look at the top five sandbox games: Roblox, Minecraft, The Sandbox Evolution, Block Craft 3D: Building Games, and Pixel Worlds: MMO Sandbox.
Roblox from Roblox Corporation saw fluctuations in its weekly revenue, peaking at around $1.2K in mid-July. Weekly downloads remained relatively stable, with a peak of 246 downloads in the first two weeks of August. The game maintained a steady number of active users, starting at 2.7K in late June and slightly decreasing to 2.6K by the end of September.
Minecraft by Mojang experienced a notable increase in weekly revenue, reaching up to $313 in the last week of August. Downloads for Minecraft showed a positive trend, peaking at 233 in the final week of September. The game had a strong active user base, starting at 6K and peaking at 6.7K in early September.
The Sandbox Evolution from PIXOWL INC. had minimal activity in terms of revenue and downloads. The game saw a brief spike in weekly revenue to $124 in the first week of July, but otherwise, it remained negligible. Downloads were almost non-existent throughout the quarter.
Block Craft 3D: Building Games by Wildlife Studios had consistent weekly revenue, hovering around $7 to $8. Download numbers showed some fluctuations, peaking at 29 in late June and again at 28 in late August. The game maintained a small but steady active user base, starting at 61 and decreasing to 39 by the end of the quarter.
Pixel Worlds: MMO Sandbox from Kukouri saw minimal activity in both revenue and downloads. The game had a consistent weekly revenue of $1 during the early part of the quarter, but no downloads were recorded except for a brief spike of 2 downloads in early August.
For more detailed insights and data, visit Sensor Tower.